Same issue in MC-259982 (Which fixed in 1.20.2 23w32a snapshot, The vex has been fixed because of same texture like MCPE)
Tide, Silence, and Wild Armor Trims all add extra pixels to the back of the Turtle Helmet
Addons/Resource packs: no
Attachments: Yes
Verified versions: 1.20.12, 1.20.30.20
Screenshot Analysis
Found only 3 extra pixels except vex doesn't
Comparing to Java Edition (1.20.30.21 vs 23w32a)
1.20.30.21 Preview
[media]1.20.2 23w32a
[media]Clarifying for comparing to leather caps
[media]Version Table chart
:info: = Vex armor trim has works as same java
❌ = Not fixed
✔ = Fixed
Version/Edition | Tide | Silence | Wild | Vex |
---|---|---|---|---|
1.20.1 Java | ❌ | ❌ | ❌ | ❌ |
1.20.2 Java (23w32a) | ✔ Fixed | ✔ Fixed | ✔ Fixed | ✔ Fixed |
1.20.12 Bedrock | ❌ | ❌ | ❌ | :info: WAI |
1.20.30.21 Bedrock | ❌ | ❌ | ❌ | :info: WAI |
Expected Behavior
Tide, Silence, and Wild Armor Trims would remove extra pixels to match Java Edition
Breaks parity (it was fixed in 23w32a)
[media]