mojira.dev
MCPE-174116

Armor Trim texture overhangs Turtle Helmet shape

Same issue in MC-259982 (Which fixed in 1.20.2 23w32a snapshot, The vex has been fixed because of same texture like MCPE)

Tide, Silence, and Wild Armor Trims all add extra pixels to the back of the Turtle Helmet

Addons/Resource packs: no
Attachments: Yes
Verified versions: 1.20.12, 1.20.30.20

Screenshot Analysis

Found only 3 extra pixels except vex doesn't

Comparing to Java Edition (1.20.30.21 vs 23w32a)

1.20.30.21 Preview 

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1.20.2 23w32a

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Clarifying for comparing to leather caps

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Version Table chart

:info: = Vex armor trim has works as same java

❌ = Not fixed

✔ = Fixed

 

Version/Edition

Tide 

Silence

Wild

Vex

1.20.1 Java

1.20.2 Java (23w32a)

✔ Fixed

✔ Fixed

✔ Fixed

✔ Fixed 

1.20.12 Bedrock

:info: WAI

1.20.30.21 Bedrock

:info: WAI

Expected Behavior

Tide, Silence, and Wild Armor Trims would remove extra pixels to match Java Edition

Linked issues

Attachments

Comments 1

Breaks parity (it was fixed in 23w32a)

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JervieA20

(Unassigned)

994487

Confirmed

Multiple

item, texture, vanilla-parity

1.21.110.20 Preview, 1.21.100.20 Preview, 1.21.90.20 Preview, 1.21.62 Hotfix, 1.20.40.20 Preview, ..., 1.21.70.22 Preview, 1.21.70.20 Preview, 1.21.72 Hotfix, 1.21.81 Hotfix, 1.21.94 Hotfix

Retrieved