repeat steps
Adjust the game level to Easy or Hard and summon warden and golem and watch them fight.
Observation results
When you change difficulty the game to Easy or Hard, the warden will only have 30 damage as normal difficulty damage (hit the golem 4 times and it die).
The results should be
When adjusting the difficulty level to easy warden will have 16 damage (hit the golem 7 times and it die)
When the difficulty level is changed to Hard, the warden will deal 45 damage (hit the golem 3 times and it die).
This problem doesn't just happen to wardens, it happens to "all mobs or bosses in the game that deal damage".
In the video I adjusted the difficulty to easy, hard and the warden has the same 30 damage (hit the golem 4 times and it die) instead of the damage changing depending on the game's difficulty.
Linked issues
relates to 1
Attachments
Comments 3
Thank you for your report!
However, this issue is Invalid.
This behavior is consistent between Bedrock Edition and Java Edition. This means you have posted a feature request or a suggestion. This site is for bug reports only. For suggestions, please visit Minecraft Suggestions on Reddit or visit the Feedback website.
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The difficulty settings may be intended to affect damage dealt to players only, and not to other mobs.
I have linked as related some Java reports that seem relevant to this one.