In Hard Mode the warden inflicts 22. 5 hearts per stroke and 7 hearts with Sonic howling to the player while he inflicts only 15 hearts per stroke and 5 hearts with Sonic howling to entities.
For example theenderman has 20 hearts and should be killed in one blow by the warden in hard mode because he would inflict 22. 5 hearts on him, instead the warden inflicts 15 hearts and 5 by screaming.
Linked issues
Comments 4
I suggest you read this report again, it's about the warden hitting OTHER MOBS not dealing the same damage amount as to players.
I can confirm this issue. I also wrote a "Steps to Reproduce":
Steps to Reproduce:
Step 1: Set the difficulty to "Hard"
Step 2: Place down the repeating command block, then type this in the command block:
/effect give @e minecraft:resistance 1 3 true
Then turn "Needs Redstone" to "Always Active", then press "Done".
Step 3: Summon a warden, then let the warden attacks the player. Now see how much damage does the warden attacks the player with Resistance IV in Hard difficulty. -> 9 HP or 4.5 health.
Step 4: Summon a squid underwater, then let the warden attacks the squid. A squid has 10 HP or 5 health, by summary, the damage of the warden attacks the squid with Resistance IV in Hard difficulty should be 9 HP or 4.5 health. After the warden attacks the squid, use this command before the warden attacks the squid once again:
/kill @e[type=minecraft:warden]
Now the squid should have 10 HP - 9 HP = 1 HP or 0.5 health.
Step 5: Go back to the command block, this time turn "Always Active" to "Needs Redstone", then press "Done".
Step 6: Now attack the squid by fist. Count how many hits does it take to kill that squid. A player inflicts 1 HP or 0.5 health per hit in any difficulty.
Observed Behavior:
It takes 4 hits to kill that squid.
Expected Behavior:
It takes 1 hit to kill that squid.
That's intended, other mobs also have different damage outputs based on the difficulty and it's the principal thing changing the difficulty does.