When Applying the Armor with armor trims, it gets broken when someone wears it
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is duplicated by 10
relates to 1
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This seems to be confirmed, Which armor trims can be cause turned black solid texture in any materials of armor & turtle helmet.
Steps to reproduce
Create a new world without/with any experiments
Take Leather, Chainmail, iron, golden, diamond & netherite armor sets or turtle helmet
Create any designs of smithing templates in smithing table
Wear your any armor
Observed result: The trimmed armors has a fully black solid textures
Expected behavior: The trimmed armors should not including full black solid textures
The reason for this bug is missing trims(trim_path) folder in the installation file,but armor.render_controller code still has trim_path in it.The game can't find the trim_path,so this bug happens.
Code:
{
format_version: "1.8.0",
"render_controllers": {
"controller.render.armor": {
"geometry": "Geometry.default",
"materials": [ { "*": "variable.is_enchanted ? Material.enchanted : Material.default" } ],
"textures": [ "variable.has_trim ? variable.trim_path : Texture.default", "Texture.enchanted" ]
}
}
User David-Normal, will this bug Be fixed by The Developers of Minecraft or Be fixed by coding because it happens on other worlds and other players
@Jamsplayzgo,I know the easiest way to fix this is to copy the trims folder of the previous version (like 1.20.50.20) and put it into the installation file. Because trim_path is already registered in the installation file. However, because directly modifying the installation file will cause the installation to fail, even if the folder is placed in the game file, it will show that it needs permissions, so it may need to be fixed by the developer.
By the way, my version right now is Beta 1.20.50.22 so please fix this because it's really annoying for players when they are applying a Armor an Armor trim and the result is just a completely broken armor that which you can't recognize...