Steps to Reproduce:
Create a world with a PBR enabled resource pack and enable the "Render Dragon Features for Creators" experiment;
During daytime, Find and enter a dark cave with no access to sun light.
Observed Results:
The sun rays disregard the terrain and illuminate the dark caves. Interestingly, the underground still gets affected by leaves on the surface, leaving tree shaped shadows.
Expected Results:
Sun rays aren't present in areas with no access to sun light.
Screenshots/Videos attached: Yes
Notes: The attached resource pack only enables PBR and nothing else, all components are using their default values.
Still an issue in 1.20.60.25 Preview. The fake light now sticks mostly to the ceilings of caves and the "tree decals" seem to be completely gone, but the caves will still be completely light up in certain locations, and the fake lights will constantly appear and disappear when moving.