I originally accidentally submitted this in Java without knowing it. If you see this in Java as well, ignore it, but keep in mind this issue may be in there as well.
When an arrow goes into a Decorated pot, destroying the pot, it glitches out, going through the block right after it. This is more apparent when the bow is fully charged. This also works with dripstone and tridents as far as I am aware. If shot again, it does stick in the block as expected.
What I expected to happen was...:
The arrow should keep its calculation, ignoring the pot, and sticking into the block from the side of the player who shot it. If pots are placed in a line, It should destroy all of them, or at least any in line.
What actually happened was...:
The arrow either stuck into the block with the tip sticking out the other side, or phased through the block entirely.
Steps to Reproduce:
Create a new creative world without any experimental features and without using any commands. As far as I know, no other settings matter.
Place a Decorated pot and a block behind it at eye level (aka, 1 block up from the floor). Alternatively, place a ton of pots in a line at eye level.
Grab a bow.
Shoot the pot from the side opposite to the block with the bow fully charged.
Linked issues
is duplicated by 2
Attachments
Comments 4

This definitely breaks Java parity (MC-265965)
[media]The problem here is not decorated pots:
Projectiles also fall inside blocks (actually ignore them, as described in the report) after breaking blocks
Tridents and arrows can fall into blocks after breaking pointed dripstone (Trident only), chorus flowers, decorated pots.
Thank you for your report!
After consideration, the issue is being closed as Won't Fix.
Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.
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