Custom blocks made with the Minecraft Block Wizard do not transfer redstone signals through them. This has been tested with multiple geometry types, and most do not show textures while still not fixing the problem.
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Could you please attach a sample add-on, so that others can reproduce the bug? I had to use the add-on provided in MCPE-168998, which also appeared to describe a similar issue, that has since been fixed. From my tests, custom blocks from the aforementioned add-on do interact and work properly with redstone in 1.20.51 as long as they receive a strong enough signal or direct input from a button (for example).
Since in your case, the custom block won't receive or conduct a redstone signal, I'm under the impression that this could be an error in the code or that the behavior and functionality of the block was configured incorrectly.
This is the add-on I've made and am using. I hope it works, but I've never converted to an add-on before
[media]This is the add-on I've made and am using. I hope it works, but I've never converted to an add-on before
[media]Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
The attached addon appears to be missing dependencies and/or resource packs. Could you please attach them? Also, could you please specify which of the custom blocks are meant to transfer Redstone signal?
This ticket will automatically reopen when you reply.
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I'm still not sure what I'm doing when compressing to an add-on file, so I've also included the behaviours and resources separately to import manually if this doesn't work. To clarify, ALL of the blocks are supposed to carry redstone. I've tried multiple solutions, so some of their code may appear different.
[media][media][media]I can confirm. None of the custom blocks can receive or conduct a redstone signal. Use the attached .mcaddon
Steps to reproduce:
Load a world in creative with both the RP and BP enabled (use the .mcaddon)
Pick one of the custom blocks from the creative menu.
Place it down and place a button on it, alongside with redstone surrounding the adjacent blocks. (see the video)
Press the button.
Observed results:
The block won't activate the surrounding redstone dust.
Expected results:
The block should be able to receive and conduct a redstone signal.
I can confirm that custom blocks do not conduct redstone signals and that this is still an issue in Preview 1.21.20.22, and likely in the most recent release as well.
I am having a similar issue trying to use the minecraft:redstone_conductivity component in block permutations by a custom state.
I have attached a small addon that demonstrates the issue.
In the picture, the custom block is lit and should also be conducting redstone.
[media][media]