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MCPE-178503

Unblocked point lights farther than 3 blocks from a surface cast broken shadows

Steps to Reproduce:

  1. Import any resource pack with PBR capabilities;

  2. Enable the experimental toggle for Render Dragon features;

  3. Switch rendering mode to "Deferred Technical Preview";

  4. Set Shadow Quality to Medium or higher so point light shadows are enabled;

  5. Try either of the following scenarios:

  • Place a block at least 4 blocks off the ground, then place a torch on one of its sides.

  • Place a block with a shadow smaller than a full block at least 3 blocks off the ground, then place a torch on top of it.

Observed Results:
The light that hits the ground has a circular shape with hard edges and a larger square shadow around it.

Expected Results:
The light and shadow behave the same regardless of the distance between the source and surfaces.

Screenshots/Videos attached: Yes

Notes:

Attachments

Comments 4

[media][media][media]

As of 1.20.70.22 Preview, the distance required to see this issue is now > 3 blocks instead of 2, but it's still present.

Preview 1.20.70.22 - Medium Shadow Quality doesn't seem to be affected. High or Ultra settings however causes the circles to appear once again

[media]

I am also experiencing this issue.

[Mod] LateLag

(Unassigned)

1181320

Confirmed

Windows

deferred-technical-preview, experimental

1.20.70.22 Preview, 1.20.70.21 Preview, 1.20.80.20 Preview, 1.20.80.21 Preview, 1.21.30.21 Preview

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