Summary
The trail ruins are entire missing in some android device with ARMv7 32-bit, Despite like Windows bedrock edition they just found the trail ruins in the same seed and position works
The codes they causing corrupt the structure generation
However some different android devices with ARMv8 64-bit if you found some of trail ruins
Addons/Resource packs: No
Attachments: Yes
Verified builds: 1.20.70.21 Preview, 1.20.60
Device used: OPPO A12 (CPH2083), PowerVR Rogue GE8320, Android 9
Steps to reproduce
Copy the exact same seed from windows version of MCPE using
6531579010319658124 896, 71, 224
Compare your Android and windows devices with Bedrock edition based or using the Java Edition on Windows devices
Create a new world with/without any experiments
Teleport using copied position or Try to analyze using chunkbase
Check the trail ruins inside or use with locate commands
/locate structure trail_ruins
Observed result
❌ The trail ruins are missing out of generation in some android device for ARMv7 architecture systems, Despite like Windows bedrock edition's work,
❌ Which will causing error message from command "No valid structure found within a reasonable distance".
Expected behavior
The trail ruins should be generated properly on some of Android devices.
Notes: If someone any different android devices, may be able to working the structure generation in some android devices if you cannot reproduce
Screenshot Credits: ECKOSOLDIER
Linked issues
is duplicated by 5
Attachments
Comments 4
The problems with ARMv7 32-bit architecture Which only causes the missing generation issues but the ARMv8 64-bit architecture Works just fine.
Previously after the MCPE-169988 is fixed in 1.20.60.24 Preview to matching to Java edition, They are moved out of the structure generation change