When u use minecraft:tick_world component on entity it doesn't has specified stable number of chunks as example if u put its radius 2 : it won't be tick 32*32 blocks but it will be sometime 42*39 blocks and sometimes 33*37 it s not keep in stable number of chunksΒ
Comments 4
I found that component works as follow
It check the chunk where entity spawned then it add 2 chunks to it in every wayΒ
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Chunks are fixed 16x16 areas, so the distance in blocks to the edge of the ticking area will change with the relative position of the entity in its current chunk. Does that explain your issue?