mojira.dev

bassembenabbas

Assigned

No issues.

Reported

MCPE-181171 Hebrew And Arabic Characters do not link correctly and text appears reversed Duplicate MCPE-181164 When adding new language to the game !? Duplicate MCPE-181040 When adding new language to the game ! Incomplete MCPE-180064 D-pad new layer not connected arrows are annoying Duplicate MCPE-179872 The Copper Grate make u see the mobs through it Duplicate MCPE-179634 Lag on Android device makes using Mace while falling without taking fall damage impossible Duplicate MCPE-178554 Minecraft:tick_world component radius is not calibrated Awaiting Response MCPE-178499 Infinite decorated pots loot glitch Duplicate MCPE-176247 Simulation Distance Parity Invalid MCPE-174992 There is no info about book enchantments in creative inventory Incomplete MCPE-174853 Banner Markers parity Invalid MCPE-174852 Opacity option for D-pad isn't available in video or touch settings Invalid

Comments

Try The mace while falling from Y = 400, then u will notice lag because game is rendering the entities and processes their behaviour ( i have sd 870 with 6gb ram ) when u get close to the ground and mobs appears then u click a mob in split of second u won't deal any damage to its like its hitbox dosen't exist at all , then a lag for split second then new Died! Screen and so on

Try The mace while falling from Y = 400, then u will notice lag because game is rendering the entities and processes their behaviour ( i have sd 870 with 6gb ram ) when u get close to the ground and mobs appears then u click a mob in split of second u won't deal any damage to its like its hitbox dosen't exist at all , then a lag for split second then new Died! Screen and so on

I found that component works as follow

It check the chunk where entity spawned then it add 2 chunks to it in every way 

We want banner markers for bedrock edition as java edition