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MCPE-179328

Weird respawn position after player is killed by multiple ender crystals

After player is being killed by multiple ender crystals a death message will be shown. If player waits for a some time before respawning, player will be moved quickly after respawning causing new death (by falling from a high place). After I closed the world and reopened it I found that i fell from the world.

Steps to reproduce:

  1. Load the attached world

  2. Switch to survival/adventure mode and go to the towards the exploding crystals and die

  3. Respawn

Observed result:
You are knocked back upon respawning.

Expected result:
You are not knocked back upon respawning.

Following video shows the bug: https://drive.google.com/file/d/1RXcRerCPjTdjBXr23yzsgt_cy27P7mKe/view?usp=drive_link

(Video has been uploaded to Google Drive as it size exceeds maximal upload size allowed on this resource.)

Attachments

Comments 3

Can confirm, affects 1.20.71.

To reproduce this properly, just make sure you're standing on the bedrock platform when you die in the world I've attached.

[media]

Also in latest preview.

DIMA212DIMA

(Unassigned)

1207483

Confirmed

Multiple

Windows 11 24H2 (Build 26058.1400, dev channel)

1.21.20.23 Preview, 1.20.62 Hotfix, 1.20.71 Hotfix, 1.21.2 Hotfix

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