mojira.dev
MCPE-179830

Shadows and light sources don't function correctly in split-screen while using deferred rendering

When playing split screen on Preview with Series S and Series X with Differed Technical Preview lighting on, player 2 is surrounded by the shadows of whatever is around player 1, and on player1 side of screen, the light from whatever is around player 2 shows up and reflects off of surrounding surfaces of player 1. I've tried multiple pbr shader packs, including Prisma PBR, Poggy's Luminous Dreams, and my own currently in development. Problem persists across all of them.

Reportedly occurs on Xbox and PlayStation.

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Comments 15

Problem still present after 1.20.80.23 update.

Problem still present after 1.20.80.23 update.

Problem still present after the 1.20.80.24 update.

Problem still present after the 1.20.80.24 update.

5 more comments

Problem still exists in 1.21.10.20 and 1.21.10.21.

There's no need to comment which versions are affected as you're an owner of this issue and can edit "affected versions"

Thanks kelianor, I didn't know that. I just wanted to make sure this post stays active until they fix it so my wife and I can finally enjoy the shaders together. Seems not a lot of people still play split screen on console, sadly.

Thanks kelianor, I didn't know that. I just wanted to make sure this post stays active until they fix it so my wife and I can finally enjoy the shaders together. Seems not a lot of people still play split screen on console, sadly.

Hi!

Does this or similar issue occurs on the latest versions of the game?

This ticket will automatically reopen when you reply.

Cody Morris

(Unassigned)

Community Consensus

Multiple

Series S, Series X

deferred-technical-preview

1.21.70.25 Preview, 1.21.60.23 Preview, 1.20.80.22 Preview, 1.21.30.22 Preview, 1.21.30.21 Preview, 1.21.2 Hotfix

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