In the global.json file in the lighting folder, the following line suggests that all blocks have a default mer of zero reflectivity, zero illumination, and total roughness:
"pbr": {
"blocks": {
"global_metalness_emissive_roughness": [0.0, 0.0, 1.0]
However, the actual default mer of all blocks with sky reflections turned on seems to be [1.0, 0.0, 0.0]. Basically, when using a shader with no heightmaps and only default textures, everything looks like it's covered with foggy glass. Also, sky reflections seem to pass through any block light passes through, such as stairs and slabs.
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Does MCPE-179653 describe your issue?
Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.
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