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MCPE-180338

Ominous vault made by /setblock or /fill not taking ominous key

Here how to reproduce

 

Step 1 use /setblock ~ ~ ~ vault ["Ominous"=true] replace

 

Step 2 try to use Ominous key on the newly created vault.

 

Results regular vault key works but not the ominous vault key

Linked issues

MCPE-184987 Ominous vaults spawned with commands use the wrong key to open. Am unsure if the also use the wrong vault loot table Resolved MCPE-188746 ominous vaults do not open with ominous keys Resolved MCPE-184426 Ominous vaults summoned using commands don't work right. Resolved MCPE-183701 Ominous vault generated by command cannot be opened with right trial key Resolved MCPE-182936 so when you make a ominous vault with commands it only opens with a normal key not a ominous key Resolved

Attachments

Comments 12

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I have did a search first make sure I did not do a duplicate ticket. I have placed a search result in a screenshot to show this.

I have did a search first make sure I did not do a duplicate ticket. I have placed a search result in a screenshot to show this.

Can confirm, relates to MC-270062.
Note that the command provided has a small issue, the first letter of "Ominous" should not be capitalized.

Invisible826 this is a report for bedrock edition not Java!

2 more comments

This bug is driving me insane.

I think Mojang needs to make it easier to get the ominous vault. If they could just add the item to the creative inventory it would make mapmaker's lives a whole lot easier. This bug is terrible.

For the builder looking to circumvent this limitation, I just attached a .mcstructure file. It contains the original vault data inside. So, If you create a behavior pack, then put this mcstructure on "structures" folder, you can use /structure load ominous_vault ~ ~ ~ to spawn a functional ominous vault, or use a structure block and load "ominous_vault"

For the builder looking to circumvent this limitation, I just attached a .mcstructure file. It contains the original vault data inside. So, If you create a behavior pack, then put this mcstructure on "structures" folder, you can use /structure load ominous_vault ~ ~ ~ to spawn a functional ominous vault, or use a structure block and load "ominous_vault"

It’s almost been two years at this point and this feature still hasn’t been fixed - could Mojang please fix this for mapmakers, and perhaps add this as a block in the creative inventory. Thanks.

Clumpytrack711

(Unassigned)

1216532

Confirmed

Multiple

Android 13

1.21.0.20 Preview, 1.21.0.24 Preview, 1.21.0.26 Preview, 1.21.0, 1.21.1 Hotfix, 1.21.3 Hotfix (PS4), 1.21.2 Hotfix, 1.21.44 Hotfix

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