When you repeatedly teleport a mob to a certain block, just like with players, it should stay facing in the same direction as it was when it was first teleported. This doesn't actually work, without using the facing command, they still look around when they should do the same thing as a player being teleported. Even if you use the "facing" subcommand and make it face a certain direction. They do look in that direction while idle, but sometimes they still look at you and completely ignore the "facing" subcommand.
Steps to reproduce:
Place a repeating command block, then enter this command into it:
/tp @e[type=villager,c=1] ~ ~1 ~ facing ~ ~1 ~
Summon a villager, then activate the command block.
notice how the villager will face in the correct direction if you aren't close to it, but then it will try to look at you when you get close to it, but the head stays in the correct direction. This works for all mobs.
Observed result:
The villager's head will follow the player.
Expected result:
Its head should keep in place, and constantly be looking in the direction it's supposed to face.
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Teleporting a mob simply changes its position. I would not expect teleporting to also disable its behaviors.
The facing subcommand is completely ignored when it's teleported constantly. It should stay facing in the same position just as a player does.
Can confirm, affects 1.20.81.
Observed result:
The villager's head will follow the player.
Expected result:
Its head should keep in place, and constantly be looking in the direction it's supposed to face.
Thank you for your report!
After consideration, the issue is being closed as Won't Fix.
Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.
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