mojira.dev
MCPE-180966

1.21.0-1.21.40 sound events do not match Java Edition

Many of the new sound events in 1.21 do not match their Java Edition counterparts. This is a departure from the precedent set in 1.20.40 and 1.20.50, where all new sound events used the correct names and definitions that aligned with Java Edition. This affects commands such as those used in Marketplace maps. Controlled by sound_definitions.json.

In addition, some sound events have different pitches or volumes used for their sounds. This causes them to sound different when played in-game AND with commands. Controlled by sound_definitions.json.

Finally, some sound events are implemented differently than Java Edition. They sound the same when played with commands, but different in-game. Controlled by sounds.json and sound_definitions.json combined, or by the entity's entity.json file in case of the Breeze.

See table below. Note the [MISSING] does not mean the sound is silent in-game; it means there is no corresponding sound event in Bedrock Edition. Thus, these sounds cannot be controlled separately in Bedrock, unlike Java.

This report covers sounds from 1.21.0-1.21.40. For 1.21.50 sound events, see MCPE-187380.

Java Sound Event

Bedrock Sound Event

Name Matches

Sound Definition Matches

Implementation Matches

block.crafter.craft

crafter.craft

block.crafter.fail

crafter.fail

ui.button.click

crafter.disable_slot

block.copper_bulb.turn_on

block.copper_bulb.turn_on

block.copper_bulb.turn_off

block.copper_bulb.turn_off

block.copper_bulb.break

break.copper_bulb

block.copper_bulb.fall

fall.copper_bulb

block.copper_bulb.hit

hit.copper_bulb

block.copper_bulb.place

place.copper_bulb

block.copper_bulb.step

step.copper_bulb

block.tuff_bricks.break

[MISSING]

block.tuff_bricks.fall

[MISSING]

block.tuff_bricks.hit

[MISSING]

block.tuff_bricks.place

place.tuff_bricks

block.tuff_bricks.step

step.tuff_bricks

block.copper_grate.break

break.copper_grate

block.copper_grate.fall

[MISSING]

block.copper_grate.hit

[MISSING]

block.copper_grate.place

[MISSING]

block.copper_grate.step

step.copper_grate

block.copper_door.close

close_door.copper

block.copper_door.open

open_door.copper

block.copper_trapdoor.close

[MISSING]

block.copper_trapdoor.open

open_trapdoor.copper

block.heavy_core.break

break.heavy_core

block.heavy_core.fall

[MISSING]

block.heavy_core.hit

[MISSING]

block.heavy_core.place

[MISSING]

block.heavy_core.step

step.heavy_core

block.trial_spawner.open_shutter

trial_spawner.open_shutter

block.trial_spawner.eject_item

trial_spawner.eject_item

block.trial_spawner.ambient

trial_spawner.ambient

block.trial_spawner.ambient_ominous

trial_spawner.ambient_ominous

block.trial_spawner.about_to_spawn_item

ominous_item_spawner.about_to_spawn_item

block.trial_spawner.break

trial_spawner.break

block.trial_spawner.ominous_activate

trial_spawner.charge_activate

block.trial_spawner.close_shutter

trial_spawner.close_shutter

block.trial_spawner.detect_player

trial_spawner.detect_player

block.trial_spawner.fall

[MISSING]

block.trial_spawner.hit

trial_spawner.hit

block.trial_spawner.place

trial_spawner.place

block.trial_spawner.spawn_item

ominous_item_spawner.spawn_item

block.trial_spawner.spawn_item_begin

ominous_item_spawner.spawn_item_begin

block.trial_spawner.spawn_mob

trial_spawner.spawn_mob

block.trial_spawner.step

trial_spawner.step

block.cobweb.break

break.web

block.cobweb.fall

[MISSING]

block.cobweb.hit

[MISSING]

block.cobweb.place

[MISSING]

block.cobweb.step

step.web

block.vault.activate

vault.activate

block.vault.ambient

vault.ambient

block.vault.break

vault.break

block.vault.close_shutter

vault.close_shutter

block.vault.deactivate

vault.deactivate

block.vault.eject_item

vault.eject_item

block.vault.fall

[MISSING]

block.vault.hit

vault.hit

block.vault.insert_item

vault.insert_item

block.vault.insert_item_fail

vault.insert_item_fail

block.vault.open_shutter

vault.open_shutter

block.vault.place

vault.place

block.vault.reject_rewarded_player

vault.reject_rewarded_player

block.vault.step

vault.step

block.polished_tuff.break

[MISSING]

block.polished_tuff.fall

[MISSING]

block.polished_tuff.hit

[MISSING]

block.polished_tuff.place

[MISSING]

block.polished_tuff.step

[MISSING]

block.piston.contract

tile.piston.in

block.piston.extend

tile.piston.out

block.spawner.break

block.mob_spawner.break

[MISSING FALL SOUND] 

[MISSING]

block.spawner.hit

[MISSING]

block.spawner.place

[MISSING]

block.spawner.step

block.mob_spawner.step

item.bundle.drop_contents

bundle.drop_contents

item.bundle.insert

bundle.insert

item.bundle.insert_fail

bundle.insert_fail

item.bundle.remove_one

bundle.remove_one

item.mace.smash_air

mace.smash_air

item.mace.smash_ground

mace.smash_ground

item.mace.smash_ground_heavy

mace.heavy_smash_ground

entity.bogged.ambient

mob.bogged.ambient

entity.bogged.death

mob.bogged.death

entity.bogged.hurt

mob.bogged.hurt

entity.bogged.shear

[MISSING]

entity.bogged.step

mob.bogged.step

entity.breeze.charge

mob.breeze.charge

entity.breeze.death

mob.breeze.death

entity.breeze.deflect

mob.breeze.deflect

entity.breeze.hurt

mob.breeze.hurt

entity.breeze.idle_air

mob.breeze.idle_air

❌ (MCPE-180023)

entity.breeze.idle_ground

mob.breeze.idle_ground

❌ (MCPE-180023)

entity.breeze.inhale

mob.breeze.inhale

entity.breeze.jump

mob.breeze.jump

entity.breeze.land

mob.breeze.land

entity.breeze.shoot

mob.breeze.shoot

entity.breeze.slide

mob.breeze.slide

entity.breeze.whirl

mob.breeze.whirl

❌ (MCPE-180029)

entity.breeze.wind_burst

breeze_wind_charge.burst

entity.parrot.imitate.bogged

[MISSING]

entity.parrot.imitate.breeze

[MISSING]

entity.wind_charge.throw

[MISSING]

entity.wind_charge.wind_burst

wind_charge.burst

event.mob_effect.bad_omen

apply_effect.bad_omen

event.mob_effect.raid_omen

apply_effect.raid_omen

event.mob_effect.trial_omen

apply_effect.trial_omen

music_disc.creator

record.creator

❌ (MCPE-169933{}, MCPE-155444)

music_disc.creator_music_box

record.creator_music_box

❌ (MCPE-169933{}, MCPE-155444)

music_disc.precipice

record.precipice

❌ (MCPE-169933{}, MCPE-155444)

music.game

music.game

❌ (MCPE-155444)

music.creative

music.game.creative

❌ (MCPE-123339, MCPE-155444)

music.menu

music.menu

❌ (MCPE-155444)

music.overworld.badlands

music.overworld.mesa

music.overworld.cherry_grove

music.overworld.cherry_grove

music.overworld.deep_dark

music.overworld.deep_dark

music.overworld.dripstone_caves

music.overworld.dripstone_caves

music.overworld.flower_forest

music.overworld.flower_forest

music.overworld.grove

music.overworld.grove

music.overworld.jagged_peaks

music.overworld.jagged_peaks

music.overworld.sparse_jungle

music.overworld.jungle_edge

music.overworld.lush_caves

music.overworld.lush_caves

✅ (MCPE-182278{})

music.overworld.snowy_slopes

music.overworld.snowy_slopes

music.overworld.stony_peaks

music.overworld.stony_peaks

Additional Notes:

  • As stated above, [MISSING] does not mean the sound is silent in-game; it means there is no corresponding sound event in Bedrock Edition. Thus, these sounds cannot be controlled separately in Bedrock, unlike Java.

  • Breeze sounds have multiple issues due to their implementation through breeze.entity.json. See MCPE-187791 for details on the idle sound and MCPE-180029 for the whirl sound. Other sounds, such as hurt and death, are configured incorrectly in sounds.json.

    • The mob.breeze.charge sound is duplicated in sounds.json and breeze.entity.json. (charge is not a valid sound call in sounds.json)

  • 1.21 block sound implementations are incorrect across the board. Java Edition uses consistent break, fall, hit, place, and step configurations when calling any block sound, matching this table (from the "stone" page on Minecraft Wiki). These pitches and volumes apply to all block types except metal, anvil, and turtle_egg:

    • This issue is not new to 1.21, but that is outside the scope of this report. All block sound sets added from 1.16 onward are affected.

    • [media]
  • Block sounds do not follow any consistent convention, as seen in the table:

    • Trial Spawner/Vault: [block_name].[action] — Break, Fall, Hit, Place, Step + Unique sounds

    • Copper Bulb: [action].[block_name] — Break, Fall, Hit, Place, Step

    • Copper Bulb: block.[block_name].[action] — Turn Off Turn On

    • Tuff Bricks: [action].[block_name] — Place, Step only

    • Heavy Core, Copper Grate: [action.block_name] — Break, Step only

    • Java Edition always follows block.[block_name].[action] — Break, Fall, Hit, Place, Step + Unique sounds

  • The issues with Wind Charge and Breeze Wind Burst sounds are detailed here: https://bugs.mojang.com/browse/MCPE-180027

  • Although music plays more often on Bedrock Edition than Java Edition, that was not considered for if a music event implementation matches Java Edition. The only qualifications for a music event being implemented correctly are:

    • Song list matches

    • Volume matches

  • Crafter sound events both remain incorrect in 1.21.20.21. The randomization between pitches 0.96, 1.0, and 1.04 should happen in the sound event; the event call in sounds.json should still use pitch and volume 1.0.

  • The Copper Door open sound event is more incorrect in 1.21.20.21 than previously. There should be entries of toggle2 and toggle3 with pitch 1.0 and pitch 1.1, copied from Java Edition.

  • Many block sound pitches and volumes are still incorrect in 1.21.20.21, in particular:

    • Hit sounds should use a 0.25 volume

    • item.use.on should use the place sound, not the step sound (since it is used for placing a second slab on a block)

    • The 1.2 pitch-up on polished tuff should be handled in sound events, not event calls in sounds.json

    • Normal tuff and tuff bricks have multiple incorrect volumes

    • Trial Spawner and Vault are missing item.use.on

    • Copper still has randomly varied pitches on breaking and placing sounds

    • Step and fall sounds are completely wrong in pitch and volume across the board

    • Heavy core and cobweb sounds were missed entirely

    • Copper door open event call varies from [1.0,1.1] instead of [0.9,1.0]

    • Copper door close, as well as both copper trapdoor sounds, are missing the [0.9,1.0] pitch variance

  • Bundle sounds (excluding insert_fail) need to randomly vary in pitch in sounds.json between to match Java Edition

  • Mob spawner sounds are in the wrong folder (mob_spawner instead of spawner)

Linked issues

Attachments

Comments 1

AgentMindStorm2

(Unassigned)

1231626

Community Consensus

Multiple

Windows 10

sound, vanilla-parity

1.21.60.21 Preview, 1.21.50.22 Preview, 1.21.40.25 Preview, 1.21.40.21 Preview, 1.21.20.24 Preview, ..., 1.21.21 Hotfix, 1.21.30.25 Preview, 1.21.22 Hotfix, 1.21.30, 1.21.50

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