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MCPE-18114

Solid/opaque redstone components act differently from normal solid/opaque blocks

Solid/opaque blocks are supposed to all act the same in how they transmit redstone power. However, solid/opaque blocks that are also redstone components (droppers, dispensers, redstone lamps, & note blocks), power other components differently.

First of all, if you strongly power a solid component, then a powered rail or activator rail that is adjacent to a plus-shaped dust adj. to the solid component, then the rail will NOT be powered. See attached screenshots. If you replace the solid component with a normal solid block, the rails will be powered.

Second, it appears that MCPE-16286 does not occur when the block between the activation-power-source and the piston is a solid-component.

It seems like redstone components that are solid/opaque are coded differently/incorrectly or something. It is possible that looking into the code and finding the root causes could lead to the fix of both this bug and MCPE-16286. There may be other quirks with solid redstone components that I have yet to discover, but these are all that I've found so far.

Steps to reproduce:

  1. Create a setup with a powered/activator rail, single redstone dust, & solid redstone component like the ones in the attached screenshot.

  2. Power the solid component and see how the rails don't turn on.

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SuperGeniusZeb

This is fixed as of 1.7.0.9 Beta, possibly earlier. (I have not tested any other recent versions.)

migrated

Confirmed to be fixed.

migrated

Confirmed to be fixed.

SuperGeniusZeb

(Unassigned)

61479

Confirmed

Windows

Windows 10 Version 1607

activator_rail, dispenser, dropper, note_block, opaque-block, powered_rail, redstone, redstone_lamp, solid-block, strong-power

0.16.1, 0.17.0.1, 0.16.2, 1.0.0.0, 1.0.0.1, ..., 1.2.5.15, 1.2.6.2, 1.2.5.52, 1.2.9.1, 1.2.10.1

1.6.1

Retrieved