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MCPE-182429

Trail ruins not loading on premade or pre-entered seeds

The trail ruins for a given preloaded seed on my Minecraft worlds do not load as they appear in videos describing the location of trail ruins in the seed (all of the seeds are in Bedrock edition 1.20+). What I notice about the seeds is that the source videos have all other generated structures in the matching locations but not for the trail ruins, which makes me think that the latest pre-1.21 version of Minecraft: Bedrock Edition does not properly address generation of trail ruins structures (no sus sand, sus gravel, dirt, or terracotta is showing where the visible portion of the ruins should be).

 

I've tried Spectator Mode, digging deeper, every known method to the Minecraft community to solve this issue. Nothing works.

 

An example is the seed -5259 by YT user "Enchanted Seeds": in the screenshot from the video, the trail ruins clearly stick out. However, this is not the case for the same coords in the actual world.

 

Steps to reproduce the problem.

1) Enter the seed -5259 into a new world.

2) Go to the XYZ coords from this video at about (754, 78, -943). This should put you on top of a small tree ring in a birch forest staring down at the trail ruins to be dug.

3) observe for yourself. I'm trying to get the Wayfinder armor trim for the achievement "Smithing with Style" and cannot progress until this problem is fixed.

 

Also, I've tried dozens of other seeds and this is a common problem specifically for the current version of Bedrock. My current hypothesis is that the trail ruins (maybe exclusive problem to Switch?) simply do not generate.

 

(I've done a before and after dig hole on my version of the seed for illustration if that helps.)

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I tried the seed you provided on a world in the PC/Windows version of the bedrock version. The trail ruins in question do indeed not generate, however I am thinking that the video you showed is still in the beta version of 1.20 and as such some world generation was not final yet causing it to change.

 

Have you tried using the /locate command? You can locate trail ruins that way. I will say that using the locate command within the same seed gives a different set of coordinates but they still do not generate. I've noticed this with my survival world, I was not able to find any trail ruins in newly generated chunks, however I may just be unlucky.

 

In the seed you provided I was able to locate trail ruins at 832 ~90ish 704

I tried the seed you provided on a world in the PC/Windows version of the bedrock version. The trail ruins in question do indeed not generate, however I am thinking that the video you showed is still in the beta version of 1.20 and as such some world generation was not final yet causing it to change.

 

Have you tried using the /locate command? You can locate trail ruins that way. I will say that using the locate command within the same seed gives a different set of coordinates but they still do not generate. I've noticed this with my survival world, I was not able to find any trail ruins in newly generated chunks, however I may just be unlucky.

 

In the seed you provided I was able to locate trail ruins at 832 ~90ish 704

This is most likely because trail ruins generation has been changed in 1.20.60 due to the fix of MCPE-169988, which made the trail ruins generation in parity with Java Edition (generate in the same place and configuration).

@unknown, the /locate command issue is MCPE-179159.

Please verify that you can locate trail ruins at the coordinates specified by @unknown.

Please verify that you can locate trail ruins at the coordinates specified by @unknown.

Hey vrekt,

 

I found the trail ruins in my version of the seed, so your earlier hypothesis is probably correct. Thanks everyone.

Hey vrekt,

 

I found the trail ruins in my version of the seed, so your earlier hypothesis is probably correct. Thanks everyone.

Connor B

(Unassigned)

Unconfirmed

Nintendo Switch

Switch 18.0.1

1.20.81 Hotfix

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