As implied by the summary, the Breeze does not attack the player when the player is within a short range from the Breeze.
How to Reproduce:
Put yourself and the Breeze in a 5x5x4 space (including roof).
Move close to the Breeze.
Expected Result:
Breeze blows the player away from itself (fires a wind charge).
Notes:
This might be a result of the Breeze failing to path-find away from the player. In the video, there was actually a massive open space behind me. I just managed to corner the Breeze and discovered that there's a point where it doesn't know what to do.
I could not find an existing report for this bug so I created a new one.
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Comments 8

Can confirm for Nintendo Switch Edition. When comparing my own experiences fighting the breeze on Bedrock edition to various videos I've watched of people fighting the breeze on Minecraft Java edition, I noticed the behavior noted in the bug very quickly. While the breeze continues to throw wind charges and jump around in Java edition regardless of how close the player gets, in Bedrock edition it stops attacking entirely when the player gets within a 4-5 block range (I'm unsure of the exact range, as I was focused on clearing the chamber). This allows the player to rush in and hit the breeze repeatedly until it dies without worrying about it retaliating at all, which makes dealing with the breeze easier than intended--- especially if you get really close to the trial spawner as it spawns more breezes, putting you immediately in this "peaceful" range and allowing you to pick off the newly spawned breezes in seconds flat.
Can confirm for Nintendo Switch Edition. When comparing my own experiences fighting the breeze on Bedrock edition to various videos I've watched of people fighting the breeze on Minecraft Java edition, I noticed the behavior noted in the bug very quickly. While the breeze continues to throw wind charges and jump around in Java edition regardless of how close the player gets, in Bedrock edition it stops attacking entirely when the player gets within a 4-5 block range (I'm unsure of the exact range, as I was focused on clearing the chamber). This allows the player to rush in and hit the breeze repeatedly until it dies without worrying about it retaliating at all, which makes dealing with the breeze easier than intended--- especially if you get really close to the trial spawner as it spawns more breezes, putting you immediately in this "peaceful" range and allowing you to pick off the newly spawned breezes in seconds flat.
Within "minecraft:behavior.fire_at_target"
there is a parameter,
"attack_range": [ 2, 16 ],
I would guess that this prevents the breeze from attacking entities within 2 blocks of itself.
Within "minecraft:behavior.move_away_from_target":
there is a parameter,
"destination_pos_spread_degrees": 90,
I would guess that this makes the breeze only try to move backwards from the player, and unable to chose a pathfinding target on the opposite side of the player when trying to get away.
These behavior components are not yet documented.
When in the open, I've also noticed that whenever the player gets within 4 blocks of the Breeze, it just wants to put some distance between you and it by simply "running" away.