The player is forced to first select a primary effect before selecting the regeneration secondary effect for a beacon.
Steps to Reproduce:
Create a full powered beacon with 4 layers of minerals like a pyramid.
Open the Beacon GUI.
Put any mineral into the beacon GUI.
On effect selection, notice that regeneration cannot be selected directly as the secondary effect.
Expected result:
You should be able to select regeneration as the secondary beacon effect directly without having to select a primary effect, just like in the old PS4 console edition.
Observed result:
You cannot select regeneration as the secondary beacon effect directly without having to select a primary effect.
Comments 4
I believe that that is intentional as otherwise the regeneration would become a “primary” effect as its the only one.
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I know this site is for bug reports only, I didn’t even know this was a feature request!
Well, I did put it on the feedback site.
I believe that that is intentional as otherwise the regeneration would become a “primary” effect as its the only one.