Steps to Produce:
1. Open a ray-tracing capable world or create and enter a world with a ray tracing resource pack and turn ray tracing on.
2. Build the structure required to activate a Conduit underwater.
3. Turn ray tracing on and off while closely observing the conduit.
Observed Results:
Conduit Wind doesn't ever appear with ray tracing, while it still appears without ray tracing.
Expected Results:
Conduit wind animation should be displayed with ray tracing like it is in vanilla game.
Additional Notes:
Texture pack used ** in the images is Vanilla RTX, however you can use any other texture pack such as the one I've attached below:
"Empty-RT-Capable-RP.mcpack" which is an RT capable RP that uses only vanilla game's files without any alternations, which is suitable for testing for bugs.
This is likely ** another instance of game-wide issue with ray tracing where certain entity or block materials and render methods combined with UV animation can not function with ray tracing turned on.
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Thank you for your report!
We're resolving and linking this ticket forward as a duplicate of MCPE-183773, as that ticket contains more detailed information and/or has already been triaged by Mojang.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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