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MCPE-183773

Some animated entity UV textures don't work while using RTX

Some animated entity UV textures, such as the wind effect around Conduits and the Breeze, will not work while using RTX. They will either not render or just be static textures without an animation. This should be fixed, as other animated entity UV textures such as Charged Creeper armor do work with RTX.

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RTX Pack Used:Β Vanilla RTX Normals

Step to Reproduce:
1. Apply an RTX resource pack
2. Get an entity that has an animated texture
3. Turn on RTX

Expected Result:
The texture works fine with or without RTX enabled

Observed Result:
The texture breaks

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Examples:

ConduitWind.mp4

BreezeNormal.mp4

BreezeRTX.mp4

Linked issues

Comments 2

Thank you for your report!

However, this issue has been temporarily closed as Awaiting Response.

Could you please attach an example resource pack showcasing the issue?

This ticket will automatically reopen when you reply.

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GotATrashCan

(Unassigned)

Community Consensus

Windows

Windows 11

RTX, raytracing, thunderstorm

1.21.90.26 Preview, 1.21.82 Hotfix, 1.21.20.21 Preview, 1.21.1 Hotfix, 1.21.2 Hotfix, 1.21.40.23 Preview, 1.21.31 Hotfix, 1.21.70.20 Preview, 1.21.51 Hotfix

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