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MCPE-183773

Some animated entity UV textures don't work while using RTX

Some animated entity UV textures, such as the wind effect around Conduits and the Breeze, will not work while using RTX. They will either not render or just be static textures without an animation. This should be fixed, as other animated entity UV textures such as Charged Creeper armor do work with RTX.

 

RTX Pack Used: Vanilla RTX Normals

Step to Reproduce:
1. Apply an RTX resource pack
2. Get an entity that has an animated texture
3. Turn on RTX

Expected Result:
The texture works fine with or without RTX enabled

Observed Result:
The texture breaks

 

Examples:

ConduitWind.mp4

BreezeNormal.mp4

BreezeRTX.mp4

Linked issues

Attachments

Comments 7

Thank you for your report!

However, this issue has been temporarily closed as Awaiting Response.

Could you please attach an example resource pack showcasing the issue?

This ticket will automatically reopen when you reply.

Quick Links:
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You do not need an example pack to test this issue.
Activate ANY RTX pack, even a pack that declares itself raytraced but NO OTHER FILES.

In other words, you can easily test this with vanilla resources, with ray tracing.

ANY ENTITY that uses UV animations will appear broken with RTX.
This impacts ANY entity that uses UV animation.
For examples:

  • MCPE-183631 - The Breeze's wind texture doesn't animate with Ray Tracing, appearing completely black instead
    MCPE-183629 - The XP orb's broken UV animation makes it always appear small

    Both of which are reported independently, but have the exact same root cause: Entity UV animations not working once RTX is enabled.
    XP orbs use UV animations to choose which portion of the texture to display
    Breeze Wind animates its wind by utilizing UV animations over the wind texture.

    My recommendation is to use this alongside an EMPTY RT-capable resource pack, because community-made RTX texture packs usually work around these issues by utilizing alternative, non-ray-traced materials to temporarily solve the issue


Please re-open this issue, this is one of the top-10 most severe Minecraft RTX issues that remains unresolved since day 1.

This report is currently missing crucial information. Please take a look at the other comments to find out what we are looking for.
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[media]

You can use this empty rt capable RP to test the issue, it loads only vanilla entity files without modifying anything while allowing you to enable RTX in any world, ideal for testing.

This issue is also duplicated by MCPE-183630
They all refer to the same core problem.

This issue has been reviewed by our team.

Please add new, relevant information if it helps us understand or reproduce the issue. To show that you’re affected, use the vote feature rather than commenting.

If a fix is implemented, it will be listed in our official changelogs.

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GotATrashCan

(Unassigned)

1689057

Confirmed

Windows

Windows 11

RTX, raytracing, thunderstorm

1.21.90.26 Preview, 1.21.82 Hotfix, 1.21.20.21 Preview, 1.21.1 Hotfix, 1.21.2 Hotfix, 1.21.40.23 Preview, 1.21.31 Hotfix, 1.21.70.20 Preview, 1.21.51 Hotfix

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