The Wither Skeleton's new walking sounds are too quiet when compared to the walking sounds of other mobs.
Steps To Reproduce:
1. Spawn a wither skeleton.
2. Spawn any other mob who uses a unique walking sound (such as a zombie).
3. Listen for the walking sounds of both mobs as they move around (turn up your audio to help hear if you need to).
4. Notice how it is significantly more difficult to hear the wither skeleton's walking sounds compared to the other mob's.
I have both Main and Sound sliders at 100%.
I also have both the hostile and friendly creatures sliders set to 50%.
(These are my usual settings)
I use the many of the same slider settings for Java Edition, and the wither skeleton's walking sounds are much easier to hear on Java.
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Comments 3

This issue is correct, but you must understand the underlying problem. Looking at sounds.json appears to show Wither Skeleton step sounds configured correctly.
[media]However, many mob step sounds (but not all, frustratingly, and not most baby mobs) have an invisible 0.15x multiplier in-game. Here's the full list of mob step sounds with invisible multipliers:
Armadillo (Adults only, meaning adults have the invisible multipler but babies do not)
Bogged
Cow (Adults only)
Creaking
Drowned (Adults only)
Endermite
Frog (Adults only)
Goat (Adults only)
Hoglin (Adults only)
Husk (Adults only)
Mooshroom (Adults only)
Panda (Adults only)
Piglin (Adults only)
Piglin Brute
Polar Bear (Adults only)
Pufferfish
Sheep (Adults only)
Skeleton
Sniffer (Adults only)
Stray
Turtle (Adults only)
Warden
Wither Skeleton
Wolf (Adults only)
Zoglin (Adults only)
Zombie (Adults only)
Zombie Villager V1 and V2 (Adults only)
Since the Wither Skeleton is affected by this invisible multiplier, the step sound in-game is played at 0.15 (from sounds.json) * 0.15 (invisible multiplier) = 0.0225 volume, which makes the sounds extremely quiet!
The correct configuration, with the invisible multiplier in mind, is this:
[media]This makes Wither Skeleton step sounds play at 0.15 volume instead of 0.0225.
Not all mobs are affected by the step sound issue. Some mobs are exempt for no clear reason, such as (but not limited to):
Spider
Cave Spider
Pig
Silverfish
Strider