mojira.dev
MCPE-185919

Hardcore thumbnail border glare when dead has one extra pixel compared to when you're alive on the list view

Hardcore thumbnail border glare when dead has extra pixels compared to when you're alive when list view is selected.

How to reproduce:

  1. Create two hardcore worlds and die in one of them

  2. Switch to the new play screen on the new UI

  3. Go to grid view

  4. Observe how the glare on both borders are the same in size

  5. Go to list view

  6. Observe how the glare on the gray border is larger than the red border

Observed results:
The gray border glare has extra pixels than the red border in list view.

Expected results:
Both borders glare should be the same in size.

Attachments

Comments 4

[media][media][media]

Confirmed in Android.

Closing as Cannot Reproduce per reporter's comment.

xXGlitchSlayerXx

(Unassigned)

Community Consensus

Multiple

Windows 11 23h2

OreUI

1.21.40.21 Preview, 1.21.40.20 Preview, 1.21.30.24 Preview, 1.21.30.25 Preview

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