Hardcore thumbnail border glare when dead has extra pixels compared to when you're alive when list view is selected.
How to reproduce:
Create two hardcore worlds and die in one of them
Switch to the new play screen on the new UI
Go to grid view
Observe how the glare on both borders are the same in size
Go to list view
Observe how the glare on the gray border is larger than the red border
Observed results:
The gray border glare has extra pixels than the red border in list view.
Expected results:
Both borders glare should be the same in size.
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