Skulls were not flattened to the same block IDs as Java Edition, similar to double slabs (MCPE-178372) and light blocks (MCPE-183450).
[media][media]Expected Result
Skulls are flattened into two block IDs: a floor and wall version.
Original ID | Data Value | Flattened IDs |
---|---|---|
skull | 0 | skeleton_skull |
skull | 1 | wither_skeleton_skull |
skull | 2 | zombie_head |
skull | 3 | player_head |
skull | 4 | creeper_head |
skull | 5 | dragon_head |
skull | 6 | piglin_head |
This allows commands to place a skull on the floor facing a specific direction, which is currently impossible on Bedrock.
Observed Result
Skulls were flattened into one block ID which covers both the floor and wall variants.
Original ID | Data Value | Flattened IDs |
---|---|---|
skull | 0 | skeleton_skull |
skull | 1 | wither_skeleton_skull |
skull | 2 | zombie_head |
skull | 3 | player_head |
skull | 4 | creeper_head |
skull | 5 | dragon_head |
skull | 6 | piglin_head |
This makes it impossible for commands to place a skull on the floor facing a specific direction.
Linked issues
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