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MCPE-186357

Skull block IDs flattened incorrectly

Skulls were not flattened to the same block IDs as Java Edition, similar to double slabs (MCPE-178372) and light blocks (MCPE-183450).

[media][media]

Expected Result

Skulls are flattened into two block IDs: a floor and wall version.

Original ID

Data Value

Flattened IDs

skull

0

skeleton_skull
skeleton_wall_skull

skull

1

wither_skeleton_skull
wither_skeleton_wall_skull

skull

2

zombie_head
zombie_wall_head

skull

3

player_head
player_wall_head

skull

4

creeper_head
creeper_wall_head

skull

5

dragon_head
dragon_wall_head

skull

6

piglin_head
piglin_wall_head

This allows commands to place a skull on the floor facing a specific direction, which is currently impossible on Bedrock.

Observed Result

Skulls were flattened into one block ID which covers both the floor and wall variants.

Original ID

Data Value

Flattened IDs

skull

0

skeleton_skull

skull

1

wither_skeleton_skull

skull

2

zombie_head

skull

3

player_head

skull

4

creeper_head

skull

5

dragon_head

skull

6

piglin_head

This makes it impossible for commands to place a skull on the floor facing a specific direction.

Linked issues

Attachments

Comments 2

AgentMindStorm2

(Unassigned)

1293496

Confirmed

Multiple

Windows 10

block-id, flattening, flattening-remnants, vanilla-parity

1.21.60.21 Preview, 1.21.50.22 Preview, 1.21.40.21 Preview, 1.21.40.20 Preview, 1.21.50

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