While thrown Ender Pearls now properly load and tick chunks in Java Edition (snapshot 24w37a), this crucial functionality remains missing in Bedrock Edition. This creates cross-platform inconsistency and prevents certain technical builds.
How to Reproduce:
Throw an Ender Pearl in the Nether and keep it stationary
Drop other entities in the same chunks as the Ender Pearl
Travel to the Overworld
Use /kill command targeting the Ender Pearl
Observed Result:
The Ender Pearl and other entities in its chunks cannot be killed
Chunks containing the Ender Pearl fail to remain loaded and ticking
Expected Result:
Ender Pearls should maintain chunk loading like in Java Edition
All entities in the Ender Pearl's chunks should respond to /kill command
Note:
To fix it mojang can add this component to the ender_pearl’s entities files:
"minecraft:tick_world": {
"radius": 2,
"never_despawn": true
}
Linked issues
is duplicated by 3
Attachments
Comments 7

Removing 1.21.23 from the list of Affected Version/s as the parity issue was introduced in the 1.21.2 snapshots.
A possible solution is add this component to the ender_peal’s entities files:
"minecraft:tick_world": {
"radius": 2,
"never_despawn": true
}
Tyvm for this suggestion! Making a behavior pack for personal use until this is either fixed or deemed a parity thing they don’t wanna parity lol.
A possible solution is add this component to the ender_pearl’s entities files:
"minecraft:tick_world": { "radius": 2, "never_despawn": true }