mojira.dev
MCPE-186641

Green tint applied to grass block top texture regardless of colourmap in dark forests

When changing the Colourmap and block textures for bedrock edition for a custom resource pack, sections of the world apply a green tint (Usually the dark oak forest) to the outcome.

To Reproduce:

  1. Create a resource pack and turn all the different colourmap's white

  2. change the block textures for grass (specifically any relating to "top") to pure white

  3. Load into the world and find "roofed forest"

  4. locate area which is displaying a green tint on the white

  5. validate the green tint on top of the block remains regardless of changes to resource in that specific biome

Attachments

Comments 6

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Please attach a resource pack that can be used to reproduce the issue.

This issue is being temporarily resolved as Awaiting Response. Once the requested information has been delivered, the report will be reopened automatically.

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One of my older Resource packs uploaded for testing. Produces same unsolvable effect

One of my older Resource packs uploaded for testing. Produces same unsolvable effect

Can confirm, affects 1.21.70.20.

Actually, an intentional workaround has been added for this issue, so this "bug" should be considered "Works As Intended".

The new "grass_appearance" field in client_biome files is not affected by this darkening. This way, you can set the exact color of roofed forest grass with a resource pack.

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Here it is with #FFFFFF (white):

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Jack Doyle

(Unassigned)

1377571

Confirmed

Multiple

Windows 11, Windows 10

1.21.30, 1.21.51 Hotfix

Retrieved