Seed 8288000663050969136
Set up our first Nether Portal at Coordinates -933, 64, 1481
Nether Spawn -100, 49, 182
So far, so good.
Go back to the Overworld and exit newly generated portal at -805, 64, 1450
Tried to make another Overworld portal at -559, 111, 908 to get another entry into the Nether, but went to -100, 49, 182 and returned to Overworld through portal -805, 64,1450. Even if we deactivate said portal.
Seed started on my son's PC (same environment Windows 11, Bedrock), passed to my laptop vis USB and then uploaded to the Realm from there. A character was lost, we had to unlist my son to the Realm and reinvite him back into the Realm. I know this last paragraph has no bearing on the problem at hand, but I felt full disclosure was best.
Thank you.
Related issues
Comments


Please see MCPE-39609 for a brief explanation of how portal linking works.
For precise controlled portal linking, please use the coordinate formulas from MCPE-39609.

Please see MCPE-39609 for a brief explanation of how portal linking works.
For precise controlled portal linking, please use the coordinate formulas from MCPE-39609.

Ok. So, I get that the issue that I'm having is coded intentionally, but I'm not trying to link up portals or synch them up. My son and I were unhappy with the 1st Nether spawn( soul sand valley) so we moved to a distance we assumed was far enough away to enter a new biome in the Nether. And we link back up to the 1st Nether spawn. And when we exit the Nether, instead of us exiting through the 1st overworld portal, a new portal is generated.
Now from the MCPE 39609 bug report you showed us, that last part is intentional coding. So what do you suggest as part of game play that we do to break this condition of portals linking up as unwanted behavior.

Ok. So, I get that the issue that I'm having is coded intentionally, but I'm not trying to link up portals or synch them up. My son and I were unhappy with the 1st Nether spawn( soul sand valley) so we moved to a distance we assumed was far enough away to enter a new biome in the Nether. And we link back up to the 1st Nether spawn. And when we exit the Nether, instead of us exiting through the 1st overworld portal, a new portal is generated.
Now from the MCPE 39609 bug report you showed us, that last part is intentional coding. So what do you suggest as part of game play that we do to break this condition of portals linking up as unwanted behavior.

I would recommend that you travel in the Nether to wherever you want your new portal and build a portal there. Then note the coordinates and use that portal to travel to the Overworld. That should hopefully generate a new portal at a location that will then return back to the Nether at the desired portal.

I would recommend that you travel in the Nether to wherever you want your new portal and build a portal there. Then note the coordinates and use that portal to travel to the Overworld. That should hopefully generate a new portal at a location that will then return back to the Nether at the desired portal.
Duplicates MCPE-39609
This is intentional.