mojira.dev
MCPE-187995

Custom jigsaw structures generate incorrectly

With the introduction of Jigsaws in the latest preview, there is a bug with how structures

generate. I have made a simple jigsaw structure that has roads, and their template pool has them set to "terrain_matching", while the other structures, like the houses are "rigid" in their template pools. Due to this, it appears that the "rigid" structure is being offset incorrectly during world gen and /place structure, which can cause some interesting scenes like the screenshot below.

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Sometime a Jigsaw structure will overlap another jigsaw structure, like the paths, which should not happen. It appear to only be "terrain_matching" structures causing this.

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This is how they should generate (I use Java Edition as the example for proper generation).

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I attached the world with the jigsaw behavior pack and experiment enabled. To find a new structure, type "/locate structure better_on_bedrock:cherry_village true" and teleport to the new generated structure, or fly around ^^'

Attachments

Comments 4

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Could you attach your affected world to reproduce this issue.

This issue is being temporarily resolved as Awaiting Response. Once the requested information has been delivered, the report will be reopened automatically.

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I could confirm this issue.

Steps to reproduce

  1. Load

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  1. World file

  2. Use the following locate command /locate structure better_on_bedrock:cherry_village true

Observed result: ❌ The custom jigsaw structures generates incorrectly the biome
Expected Behavior: The custom jigsaw structures should be corrects generation properly

XxPoggyisLitxX

(Unassigned)

1326075

Confirmed

Multiple

1.21.50.26 Preview, 1.21.50

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