This issue affects:
stairs blocks
glass pane blocks
fence blocks
iron bars
composter
cauldron
brewing stand
piston head blocks
Steps to Reproduce:
Enter the command as shown in the video: /execute at @s run tp ~ ~ ~ true
Observed Results:
The player does not teleport
Expected Results:
The player is teleported
Linked issues
is duplicated by 1
Attachments
Comments 2
Does not affect glass panes with no connections, nor with only straight connections. Corner connections are bugged. Same for fences and iron bars. For these blocks, it appears that the hitbox used for the detection has been mistakenly set to the cursor/block outline you see when looking at a block.
Affects fence gates, even when open, treating them as a full block. This also happens outside of the box marked by the cursor/block outline.
Does not detect the hitbox extension of open shulker boxes.
The case with brewing stands appears to be particularly strange. It is not treated as a full block, because the player can stand just on the edge of the base hitbox, and successfully run /tp @s ~ ~ ~ true. However, moving towards the column causes the bug.
Confirmed