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MCPE-189099

Certain blocks are mistakenly considered to be a complete block when executing the tp command with checkForBlocks set to true

This issue affects:

  • stairs blocks

  • glass pane blocks

  • fence blocks

  • iron bars

  • composter

  • cauldron

  • brewing stand

  • piston head blocks

 

Steps to Reproduce:

  1. Enter the command as shown in the video: /execute at @s run tp ~ ~ ~ true

Observed Results:

The player does not teleport

Expected Results:

The player is teleported

Linked issues

Attachments

Comments 2

Does not affect glass panes with no connections, nor with only straight connections. Corner connections are bugged. Same for fences and iron bars. For these blocks, it appears that the hitbox used for the detection has been mistakenly set to the cursor/block outline you see when looking at a block.

Affects fence gates, even when open, treating them as a full block. This also happens outside of the box marked by the cursor/block outline.

Does not detect the hitbox extension of open shulker boxes.

The case with brewing stands appears to be particularly strange. It is not treated as a full block, because the player can stand just on the edge of the base hitbox, and successfully run /tp @s ~ ~ ~ true. However, moving towards the column causes the bug.

TheGusek

(Unassigned)

1347502

Community Consensus

Multiple

command

1.21.60.23 Preview, 1.21.50, 1.21.60.24 Preview, 1.21.51 Hotfix

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