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StrawberryJam

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This also affects projectiles deflected by the Ender Dragon, wind charges and TNT.

I first noticed this happening with sulfur cubes. I haven’t really seen it with zombies or husks, but the cubes like bouncing into the void when I spawn them.

Are they invincible or invisible?

[media: image-20260801-103958.png]

Had some zombie horse jockeys spawning during the day when it was raining. This area is spawnproofed quite well. At night, zombie horse jockeys are the only hostile mobs that spawn here (except phantoms).

This issue actually applies to all blocks with collision from underneath, and affects 26.32

The distance traveled before giving up is in Manhattan distance.

What does “chunk sections” mean here? Does a 16×1×16 region at the bottom of some chunks get deleted by this bug?

Does not happen in 26.22 and 26.30.

All arrows that do not have an owner are affected by this bug. I am not sure if skeleton arrows are affected too.

This bug is extremely annoying. I use trapdoors to perform entity alignments, and because 73/400 cannot be represented in binary, my aligner is locational.

Seems like a misunderstanding. The method to get the actual world age is through the property system.currentTick.

Should have added that I’m running on a Windows platform.

Confirmed. For some reason, the offset disappears after a while (idk when).

[media: 2026-02-11 17-17-48.mp4]

[media: 2026-01-06 14-43-50.mp4]

Video showing the separation bug occurring with wind charges.

This bug has nothing to do with cauldrons. I have noticed it while flying under blocks in creative mode.

… and locking/unlocking a repeater

Some of these have been fixed. For example, observers will detect wall shape changes.

Sometimes it’s possible to encase the the flying machine in bedrock to prevent destructive side effects like pistons misfiring. However, this is not a nice workaround, and does not work when the observer pulse has side-effects like flipping a latch.

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