There are several redstone systems that, when loaded upon opening the world, start to operate differently.
For example: there is a hopper that is clearly blocked by a redstone charge. In front of it, there is a dispenser that, if activated, sends one item to the hopper. This dispenser will only be activated if an observer detects a change. I check my hopper and see that there are no items inside it, but upon Β closing and opening the world, in this same example, an item ends up inside the hopper without anything being moved, and one item decreases from inside the dispenser.
In addition to this problem, there are other redstone-related systems that stop working. For example, a tower of dispensers that sends items upwards works initially, but if I close and reopen the world, the tower of dispensers stops working and the items get stuck halfway.
Related issues
Comments


Thank you for your report!
We're tracking this issue in MCPE-29548, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
π Bug Tracker Guidelines β π¬ Community Support β π§ Mojang Support (Technical Issues) β π§ Microsoft Support (Account Issues)
π Project Summary β βοΈ Feedback and Suggestions β π Game Wiki
-- I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.
The issue you described in the first example is being tracked at MCPE-29548