The dead bushes sound like stone blocks when you break and place them.
Steps to Reproduce:
Place and break a dead bush
Observed Results:
Stone sounds play.
Expected Results:
Grass sounds should play, like in 1.21.62.
Linked issues
is duplicated by 4
Attachments
Comments 4
Can confirm. File analysis of sounds.json shows why this problem occurs:
The sand, terracotta, and deadbush block sound types are located outside the “block_sounds” object, so they do not inherit the proper configurations from their “base” sets.
To fix this issue, move these three sound sets into the “block_sounds” object, next to “cactus_flower”.
[media]
Can confirm