mojira.dev
MCPE-193998

Whether item component "minecraft:shooter" can define the position of ammunition shot from/

Examples in the video are listed here: arrow, wind charge, wither skull(blue), dragon fireball, fireball

  • Arrow: shot at entity’s head

  • Wind Charge: shot at entity’s head

  • Wither Skull: shot at entity’s head

  • Dragon Fireball: shot above entity’s head

  • Fireball: shot at entity’s body

Through the video, only wither skull and fireball explode in a short distance. And if you hit them away, they won’t explode in this short distance. So, I suppose the entity(player) itself triggered explosion of projectiles. And this due to the position they were shot. If we can set the position with a item component, it will be more compatible.

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You can set the position that a projectile shoots from with the projectile component in the projectile entity. You can also give projectile entities different behaviors depending on the mob that shot it by using spawn events. See the vanilla arrow.json behavior file for an example.

mingwangdada

(Unassigned)

Unconfirmed

Multiple

1.21.62 Hotfix

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