mojira.dev
MCPE-19828

Blocks after x/z +-4194304 are non-solid

YES I SEARCHED FOR THIS, I SEARCH ALL THE TIME BEFORE REPORTING BUGS, DONT GIVE ME ANY OF THAT

So basically, if you travel more than 2^22 blocks from spawn in any direction, block physics start to screw up and blocks become sometimes solid and sometimes not. You can stand on the blocks normally sometimes, but moving will cause you to fall through the ground. After 8388608 it's pretty much a guaranteed fall.

Comments

migrated

This is a duplicate of MCPE-11418. The developers have stated before that they have no intention of fixing issues that occur when teleporting past a certain distance. Under normal playing conditions, there is no way this would be a valid issue for the vast majority of players; it's highly unrealistic to expect players to reach 4 million blocks from the origin in normal play without explicitly teleporting to those locations. On top of that, there is no easy or practical way to fix the issue; it's a limitation of the both the platform the game runs on and the game engine itself.

migrated

He says that anything past 8 million is just unplayable...

8 million is pretty far sure, but it's not unheard of for people to travel much farter than that in survival Java servers. You can get to 8 million overworld in under 12 hours if you fly with elytra through the nether, which really isn't extreme enough to justify this game-breaking bug imo

My point is that with modern vanilla features, 8 million (and maybe even 22 million and 30 million) blocks isn't a massive, unobtainable distance that it used to be, so the game really shouldn't be breaking at that distance, especially considering the game encourages exploration

migrated

Works as intended? Are you serious Mojang?

migrated

Can anyone provide a source to when they said they wont fix bugs that involve distance in bedrock?

Makzevu

→ MCPE-39299

This issue is still open.

migrated

Mojang seriously needs to let go of 32 bit eventually

muzikbike

(Unassigned)

Unconfirmed

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