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MCPE-19931

[Resolved] Locked repeater texture changes during redstone updates

The texture of the top of the bedrock bar on a locked repeater changes randomly between two patterns. The patterns appear to be two rows taken from the Bedrock.png texture, alternating between rows 7-8 and 8-9 counting from the top row as row 1. The side textures of the locking bar do not change.

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Comments 23

Additional information: The oscillation of textures seems to be chunk-related. All repeaters within a chunk appear to oscillate in sync, but repeaters in different chunks are not in sync, and repeaters in some chunks do not oscillate randomly at all (they match Texture 1.png). However, if you watch a lock bar as you cross a chunk boundary, you will see it oscillate to Texture 2.png and back again, exactly once, in every chunk.

Also, I created a flat world to experiment and replaced the top grass layer of a bunch of chunks with different colors of stained hardened clay so I could monitor where the chunk boundaries are more easily. I have not been able to reproduce the random oscillating textures in that world, so it may be that something else in my original world is triggering the bug. The single oscillation that occurs when you cross a chunk boundary does persist in my experimental world, however. I will continue to experiment to see if I can cause the bug in this world.

Additional information: The oscillation of textures seems to be chunk-related. All repeaters within a chunk appear to oscillate in sync, but repeaters in different chunks are not in sync, and repeaters in some chunks do not oscillate randomly at all (they match Texture 1.png). However, if you watch a lock bar as you cross a chunk boundary, you will see it oscillate to Texture 2.png and back again, exactly once, in every chunk.

Also, I created a flat world to experiment and replaced the top grass layer of a bunch of chunks with different colors of stained hardened clay so I could monitor where the chunk boundaries are more easily. I have not been able to reproduce the random oscillating textures in that world, so it may be that something else in my original world is triggering the bug. The single oscillation that occurs when you cross a chunk boundary does persist in my experimental world, however. I will continue to experiment to see if I can cause the bug in this world.

13 more comments

Seems to be fixed in 1.2.0.2.

Good eye but that wouldnt be big enough to bug me.

Good eye but that wouldnt be big enough to bug me.

Good eye but that wouldnt be big enough to bug me.

Good eye but that wouldnt be big enough to bug me.

Auldrick

(Unassigned)

14595

Confirmed

Windows

Windows 10 1607

model, redstone-repeater, texture

1.0.2, 1.0.3, 1.0.6.52

1.2.3.6

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