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MCPE-20159

Active redstone signals are not restored properly on world load

Active redstone signals are not restored properly on world load.

In the video below, before I restart, the redstone signals are active, propagating around in a very large circle. The signal correctly triggers both the redstone lamp and piston each time around the circle.

However, after save&exit + reload everything is broken. There looks to be at ~3 pulses running around the circuit now.

Potato quality phone footage: https://1drv.ms/v/s!AmZge0rbDU70gdMthOW-83DbB81EOA

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migrated
[media]
migrated

This could be related to MCPE-13608 but I wasn't sure. Feel free to post the video under that bug if that makes tracking easier

[Mojang] Mega_Spud (Jay)

Would it be possible to upload a world save with the setup you are having this problem with please?

migrated

Sure, attached. Instructions:
1. Load level
2. Don't move the player (better reproducible)
3. Click the button and observe the light
4. Exit world
5. Reload world
6. Observe the light now (you may see 2 more more pulses instead of 1). If you don't see the bug, try reloading again.

[media]

pneuma

I think relate forΒ MCPE-17464,Β MCPE-29548,Β MCPE-34622

[Mojang] Mega_Spud (Jay)

Cleaning up old tickets: This ticket has not been updated recently (~1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.

Quick Links:
πŸ““ Issue Guidelines – πŸ’¬ Mojang Support – πŸ“§ Suggestions – πŸ“– Minecraft Wiki

migrated

(Unassigned)

Confirmed

Windows

chunk-loading, redstone, world-loading

1.0.3, 1.0.4.11, 1.0.5.54, 1.0.6.52, 1.1.0.55, 1.1.1.1, 1.2.0.81

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