mojira.dev
MCPE-201627

Vibrant Visuals: Shadows not correctly pixel grid locked on the player hand

I am not using any add-ons or resource packs

On the player hand shadows aren’t locked to the player hands pixel grid, instead being locked to the worlds pixel grid which results in very weird shapes appearing.

I see two ways of fixing this
1. Disable high quality shadows on the player hand
2. Somehow lock the shadows to the player hands pixels

Attachments

Comments 2

It also happens when a shadow is cast at the object that the player is holding.

This also affects held maps, which I think makes this far more obvious:

[media]

[media]

[media]

Ceresjanin123

(Unassigned)

1417521

Plausible

Windows

11

vibrant-visuals

1.21.90.20 Preview, 1.21.80.27 Preview, 1.21.80.25 Preview

Retrieved