Water and leaf animations in shaders packs are now frozen. Galaxy s7
Edit by @unknown:
Steps to reproduce:
Install SEUS PE "Ultra" or "1.1 Test".
Look at water, leaves, grass, or vines.
What I expect to happen:
Those things are rendered with waving animation. Actually on ≦ 1.0.9 the animation was working correctly.
What actually happens:
They don't wave at all, completely still. uniform highp float TIME
in renderchunk.fragment
seems not to be updated along the time.
See also the comment from @unknown below.
Linked issues
is duplicated by 4
Comments 8
Yep. This affects even non shader clouds. Big issue for most shaders. On my iPad Pro 12.9 in. 1st Generation, it seems to sometimes be fixed and sometimes it isn't. Sometimes works, sometimes doesn't.
Yess, I seem to have this bug as well. It's is pressisting in version 1.1.5.1
Sony Xperia z3
Android 5.1.1
It seems the game no longer updates the
TIME
uniform; its value is always 0. Consequently, any shaders which rely on that uniform for animation appear "frozen".