The game is not utilizing available resources that it could be using to achieve a stable framerate.
My system is composed of the following key components:
CPU: AMD Ryzen 7 9800X3D 8-Core Processor
RAM: 64.0 GB
GPU processor: NVIDIA GeForce RTX 4070 Ti SUPER Using Nvidia's Game ready driver 572.83
In the images attached, I am observing a scene with a large quantity of ice and water which lowers my fps to the high 40 to 50s range.
My current framerate limit is set to Unlimited in game, and my Display refresh rate is set to 144hz, so at a maximum I should be able to achieve 144 fps under ideal conditions.
You can see from the Performance Gamebar window that I’ve pinned that while the scene is being rendered my resources are not being fully utilized, and as you can see from the text at the top of the screenshot, the render thread is taking 19.4 ms.
This would imply a GPU bottleneck, however, as outlined by the task manager and the previously mentioned Performance Gamebar window, the GPU Resources are not being fully utilized.
Edit: This behavior also seems to occur in areas without water. I loaded a SuperFlat world with the Overworld Preset (Containing no water), using the same visual settings as before. My FPS is still sitting at roughly 72fps and the GPU utilization is roughly 55%. The expected outcome was 144FPS
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Resource utilization percentages are visible at the top of the screenshot via the Nvidia Overlay
[media]Since the FPS is at 72, you might be experiencing MCPE-202010. Try to disable V-Sync and see if the FPS changes.
To disable V-Sync:
Close Minecraft Preview
Press Windows key + R and paste the following: %userprofile%\AppData\Local\Packages\Microsoft.MinecraftWindowsBeta_8wekyb3d8bbwe\LocalState\games\com.mojang\minecraftpe
Open options.txt and set gfx_vsync to 0
Yes, this seems to be duplicate of: MCPE-202010
After disabling Vsync the resource utilization behaves as expected.
[media]
Low FPS while being near water is tracked at MCPE-202955. Do you experience low FPS in areas where there is no water?