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MCPE-220090

Vibrant Visuals: TNT blinking animation is hard to recognize at day time

Steps to repreduce this issue:

  1. Enter a world with Vibrant Visuals enabled.

  2. Set time to noon.

  3. Place a TNT and active it.

  4. Look at its blinking animation.

  5. Set time to midnight and do it again.

Expected result:

The blinking animation at noon should be as obvious as midnight.

Actual result:

Activated TNT’s texture barely turns white at noon, making it hard to tell if the TNT is activated.

Attachments

Comments 2

Does this still affect the latest preview? If so, please update the Affected versions list.

SiKongSky

(Unassigned)

1421597

Plausible

Multiple

vibrant-visuals

1.21.130.20 Preview, 1.21.90.25 Preview

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