mojira.dev
MCPE-221604

Garbled rendering when playing with ray tracing on ultrawide monitor

Setup:

- MSI Trio RTX 5080
- Intel Core Ultra 7 265K
- Corsair Vengeance 64GB DDR5 6400MHz RAM
- TUF GAMING Z890-PRO motherboard
- Samsung CRG49 49 inch ultrawide monitor (5120x1440)
- Latest Windows 11, with all patches applied
- Latest Nvidia drivers (576.52)

Issue:

When playing with ray tracing enabled and in windowed mode, the game runs perfectly. When I enter full screen mode, I get the output you see in the attached video. Specifically, only one half of the screen shows any output, and the output it shows is severely distorted, especially when moving.

Linked issues

Attachments

Comments 1

This issue is being tracked at MCPE-173812.

Tom Moore

(Unassigned)

Unconfirmed

Windows

Windows 11

1.21.82 Hotfix

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