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MCPE-223966

The closing sound of copper chests isn't perfectly synced with their animations

Steps to reproduce this issue:

  1. Place a copper chest.

  2. Open it.

  3. Close it and focus on the sound and closing animation.

Expected result:

The closing sound and closing animation is perfectly match.

Actual result:

They aren’t, that copper hitting sound isn’t played at the very same time when the copper chest closed, it’s a little bit delayed.

Linked issues

Attachments

Comments 3

Since fixing this issue will likely require editing the “close” sound clips, it would good to reduce the volume of the “close” sounds at the same time. The closing sounds need both a few ms cut from the beginning, and their volumes lowered. (See MCPE-224011)

The 1.21.110.20 Preview changelog reported something that sounds like a fix for this issue

  • Copper Golem Chest interaction sounds now match the animation more closely

However, the closing sound is still delayed compared to the animation, and I think the opening sound is also slightly delayed.

This issue is still NOT completely fixed in 1.21.110.24.

Java 25w33a:

[media]

Bedrock 1.21.110.24:

[media]

The closing sounds are still a bit delayed compared to Java Edition. Here are the slow-motion versions:

Java 25w33a:

[media]

Bedrock 1.21.110.24:

[media]

SiKongSky

(Unassigned)

1443074

Confirmed

Windows

1.21.110.20 Preview, 1.21.100.23 Preview

1.21.110.24 Preview

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