Steps to reproduce this issue:
Place a copper chest.
Open it.
Close it and focus on the sound and closing animation.
Expected result:
The closing sound and closing animation is perfectly match.
Actual result:
They aren’t, that copper hitting sound isn’t played at the very same time when the copper chest closed, it’s a little bit delayed.
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Comments 3
The 1.21.110.20 Preview changelog reported something that sounds like a fix for this issue
Copper Golem Chest interaction sounds now match the animation more closely
However, the closing sound is still delayed compared to the animation, and I think the opening sound is also slightly delayed.
Since fixing this issue will likely require editing the “close” sound clips, it would good to reduce the volume of the “close” sounds at the same time. The closing sounds need both a few ms cut from the beginning, and their volumes lowered. (See MCPE-224011)