mojira.dev
MCPE-224809

Some of the copper large chest textures have a faulty extra line, which results in an assymetrical error

In the “Exposed” variant of the large copper chest, there is an extra line - unused, following the large chest model - which (I assume) resulted in the addition of an extra line in the “Weathered” variant, which is kept in the “Oxidized” variant. In the “Weathered” variant this results in a cut-off texture at the bottom part of the ‘lid’ of the double chest. You can see this at the right side.

Picture 1: the “Default” variant. The red line above and below is added by me, and shows where the texture should end. The green lines show where a different part of the texture is, so it’s not affected by the red line.
Picture 2: the “Exposed“ variant. The red line now shows that the chest’s bottom texture (to the right of the ‘completely black’ part), extends by 1 pixel, which doesn’t really result in any issues.
Picture 3: the “Weathered” variant. Now the top part of the texture also extends by one pixel. You can see that the texture there was not only extended in the texture, but also visually. With that I mean that the texturers didn’t realise that line wasn’t supposed to be there, so the texture seen in game is visually cut off. Here lies the origin of this report.
Picture 4: the “Oxidized” variant. Both lines were kept, but this doesn’t result in any issues.

Picture 1: https://i.ibb.co/0RWnRBHp/Picture-1.png
Picture 2: https://i.ibb.co/HpgBB7N4/Picture-2.png
Picture 3: https://i.ibb.co/Vp2JT1TZ/Picture-3.png
Picture 4: https://i.ibb.co/MxcgkTTV/Picture-4.png

Comments 3

Hi!

Please provide more details or/and media files. As such we have no repro of this issue. 

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Report was changed.

The bug was fixed while retexturing the large copper chests.

Nomis1247

(Unassigned)

1451593

Confirmed

Multiple

1.21.100.23 Preview

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