Can confirm. Happens because it can only play if the rabbit has been leashed, but is not currently leashed.
Suggested fix (in net.minecraft.world.entity.animal.rabbit.Rabbit):
private boolean shouldPlayIdleAnimation() {
return this.idleAnimationTimeout <= 0 && !this.isLeashed() && !rabbit.isNoAi();
}Can confirm in 26.1 Snapshot 1.
Returning to this bug: it was fixed because the rotation was wrong as well. They probably noticed their mistake.
Can confirm.
The bug was fixed while retexturing the large copper chests.
Report was changed.
Can confirm. Also affects 1.21.3
Edit to my comment on 9/01/2026 at 7:30 PM UTC:
!rabbit.isNoAi()→!this.isNoAi()