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MCPE-226064

Void World Only Applies to Overworld in Preview – Nether and End Still Generate Normally

I'm using the latest Minecraft Bedrock Preview, which introduces the option to create a "Void" world type. This feature works as expected in the Overworld, generating an empty void with a small starter platform. However, I’ve discovered that this void generation does not apply to the Nether or the End—both of those dimensions still generate their default terrain and structures. As a creator working on a highly customized Skyblock world, this creates a major limitation. My design requires all dimensions to be void-based for full control over progression, structure placement, and biome tagging. The inability to apply void generation to the Nether and End breaks parity with the Overworld and complicates creative builds that depend on consistent terrain control. Request: Please consider extending void world support to the Nether and End in a future Preview release or official update. This would be incredibly useful for creators, mapmakers, and technical players designing custom progression maps or mod-free challenge worlds.

Comments 1

Works as intended. Both Bedrock and Java void preset have both a regular nether and end dimension. As this is a suggestion submit this at https://feedback.minecraft.net/hc/en-us

Timothy Fox

(Unassigned)

Unconfirmed

Windows

Windows 10 Home 22H2

1.21.110.22 Preview

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