( same issue with Vanilla glass frame)
Steps to reproduce the issue: activate a PBR resource pack - raytraced capabilities in manifest.json; NOTE: tested Iron_Golem “mer” texture has only active red channel for the body and only active green channel for the eyes (same result either with normal or indexed image);
Expected result: the mob body gets darker as the sun goes down;
Actual result: the mob body does not get darker as the sun goes down;
Attachments
Comments 4
Response:
You can download the texture-pack here.
As I described above, this is an issue related to an RTX texture-pack.
Thank you for the link to the pack. I checked its mer file for the iron golem, and it has emissiveness (green) of 130 for the eyes and 2 for the rest of the body. So, it is coded to glow in the dark and have very bright eyes. If you think that is a mistake you will need to take it up with the pack's creator.
I cannot reproduce this in vanilla vibrant visuals. If you are reporting an issue with the addon system we need you to attach a sample pack that reproduces the issue.
This issue is being temporarily resolved as Awaiting Response. Once the requested information has been delivered, the report will be reopened automatically.
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