Still there in 26.44 version
Seems like MCPE-238815 and MCPE-89210.
Please vote.
This happened to me as well (26.44 version). I had trapped a nitwit in a two‑block‑deep hole, but a drowned got in and turned him into an unskilled zombie. Then I killed the drowned and cured the unskilled zombie, and he became an unskilled villager instead of nitwit.
I found a workaround for the profession texture bug in RTX mode (MCPE-238815), but RTX mode hides part of that textures like brims and other customizations. Seems like villager.png or zombie-villager.png texture is preferred to overlay.
This happened to me as well. I had trapped a nitwit in a two‑block‑deep hole, but a drowned got in and turned him into an unskilled zombie. Then I killed the drowned and cured the unskilled zombie, and he became an unskilled villager instead of nitwit.
I figured out what was causing the issue.
RTX mode doesn’t like having the alpha channel set to “zero” in certain textures, which makes it render a solid black or white color. To fix it, I simply changed the transparency value of the affected areas to “one”.
This workaround also solved the problem with the villager and zombie_villager profession textures.
This is the link to download the resource pack:
https://www.curseforge.com/minecraft-bedrock/texture-packs/rtx-logical-faithful/files/8073549
However, it also happens without a custom resource pack because it occurs in RTX mode, not in Vibrant Visual mode.
Issue could be connected to MCPE-111414 since it also happens with my texture pack (Villager biome dress layer becomes black).
Issue could be connected to MCPE-238815
Affects version 26.20 as well.
Hat disappears
Biome dress layer is black
Profession dress do shows
Windows 25H2 and the current Minecraft 26.2: the issue is still present.
Thank you. How do you detect such small differences? What do you use?... maybe so I could do it without wasting your time!
The above pack has “pbr capabilities” also.
I fixed the color of the water and consequently the transparency decreased. It seems that the problem of caustics has also improved.
The next update to my texture pack above will have these improvements.
You can download the texturepack 1.21.101 version here:
Now you can download the texturepack 1.21.101 version here:
https://www.curseforge.com/minecraft-bedrock/texture-packs/rtx-logical-faithful/download/6893814
This is terrain_texture.json content:
Ok, my mistake. I am the pack’s creator. I found an issue with iron golem texture bit-depth resolution.
Thanks.
Response:
You can download the texture-pack here.
As I described above, this is an issue related to an RTX texture-pack.
More clues: I used a custom texture pack with “raytraced capabilities” and "num_mip_levels: 1” and "padding: 6”.
Files I have customized to workaround alpha channel issue.
I’m not sure they work. I didn’t modify those of the zombie_villagers, but the issue seems to be fixed only with new textures that have alpha > 0.