"mer" / "mers" ISSUE on Vibrant Visuals:
Steps to reproduce the issue: I have iron_ore and deepslate_iron_ore that have same "mer" image except for the stone background.
Expected result: The shimmer should be identical, but…
Actual result: it is also not when changing the format_version from 1.16.100 to 1.21.30 - from "metalness_emissive_roughness" to "metalness_emissive_roughness_subsurface".
Same issue with: lapis_ore and deepslate_lapis_ore, not for other "_ore"s.
IMAGE: lapis at center-top and iron at center-bottom. Shining ones have deepslate ores; not shining cubes have normal ores.
[media]You can download the texturepack 1.21.101 version here:
iron_ore mer images:
DEEPSLATE
[media]NORMAL
[media]lapis_ore mer images:
DEEPSLATE
[media]NORMAL
[media]
The mer files you have attached for the deepslate and normal ores are not identical. The deepslate iron ore has emissive values of 1-3 across the entire "iron" part, while the normal iron ore has emissive values of 0 almost everywhere and a few pixels that have emissive value of 1. The in-game image matches what I would expect based on the mer files. The discrepancy is, therefore, an issue with the pack that should be taken up with the pack's creator.