mojira.dev
MCPE-227076

Non-conforming ore shimmer in Vibrant Visuals.

"mer" / "mers" ISSUE on Vibrant Visuals:
Steps to reproduce the issue: I have iron_ore and deepslate_iron_ore that have same "mer" image except for the stone background.
Expected result: The shimmer should be identical, but…

Actual result: it is also not when changing the format_version from 1.16.100 to 1.21.30 - from "metalness_emissive_roughness" to "metalness_emissive_roughness_subsurface".

Same issue with: lapis_ore and deepslate_lapis_ore, not for other "_ore"s.

IMAGE: lapis at center-top and iron at center-bottom. Shining ones have deepslate ores; not shining cubes have normal ores.

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You can download the texturepack 1.21.101 version here:

https://www.curseforge.com/minecraft-bedrock/texture-packs/rtx-logical-faithful/files/all?page=1&pageSize=20

iron_ore mer images:

DEEPSLATE

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NORMAL

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lapis_ore mer images:

DEEPSLATE

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NORMAL

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Attachments

Comments 2

The mer files you have attached for the deepslate and normal ores are not identical. The deepslate iron ore has emissive values of 1-3 across the entire "iron" part, while the normal iron ore has emissive values of 0 almost everywhere and a few pixels that have emissive value of 1. The in-game image matches what I would expect based on the mer files. The discrepancy is, therefore, an issue with the pack that should be taken up with the pack's creator.

Thank you. How do you detect such small differences? What do you use?... maybe so I could do it without wasting your time!

Patomosm

(Unassigned)

Unconfirmed

Windows

24H2

1.21.100, 1.21.101 Hotfix

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